This design choice forced the developers to make monsters hit for very high damage since they so seldom connected, which lead to a boom or bust sort of combat.ĭiablo 3 uses the resistance-like form of Armor to create a steady flow of damage that players can learn to mitigate with more Armor, higher hit points, blocking, life regeneration, life on hit/life leech, or other options.Īrmor Damage Mitigation Įvery piece of armor (equipment) has an Armor value in Diablo III. This is not how armor (defense) worked in Diablo 2 in that game higher armor worked against monster to/hit and made it less likely that they would strike your character with an attack. ![]() ![]() Higher Armor means that more of the damage from attacks is absorbed or mitigated. ![]() ![]() The armor stat works much like a resistance in Diablo 3.
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